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Reference for Processing version 1.0+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name | ### ambientLight()
Examples |
    size(100, 100, P3D);
    background(0);
    noStroke();
    // The spheres are white by default so
    // the ambient light changes their color
    ambientLight(51, 102, 126);
    translate(20, 50, 0);
    sphere(30);
    translate(60, 0, 0);
    sphere(30);
    size(100, 100, P3D);
    background(0);
    noStroke();
    directionalLight(126, 126, 126, 0, 0, -1);
    ambientLight(102, 102, 102);
    translate(32, 50, 0);
    rotateY(PI/5);
    box(40);
    translate(60, 0, 0);
    sphere(30);
Description | Adds an ambient light. Ambient light doesn't come from a specific direction, the rays have light have bounced around so much that objects are evenly lit from all sides. Ambient lights are almost always used in combination with other types of lights. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The effect of the parameters is determined by the current color mode.
Syntax |
    ambientLight(v1, v2, v3)
    ambientLight(v1, v2, v3, x, y, z)
Parameters |
v1 | int or float: red or hue value
v2 | int or float: green or hue value
v3 | int or float: blue or hue value
x | int or float: x-coordinate of the light
y | int or float: y-coordinate of the light
z | int or float: z-coordinate of the light
Returns | None
Usage | Web & Application
Related | lights() directionalLight() pointLight() spotLight()

Updated on November 22, 2008 08:39:26pm PST